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Thursday, March 7 • 8:30am - 9:30am
Motivate Your Students through Gamification

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Gamify any lesson to get your students excited about learning! From academic vocabulary and nonfiction text to content and specific activities, participants will learn about 6 different ways to modify their curriculum to include gaming. Academic vocabulary, non-fiction text and content area curriculum will be highlighted. Classroom examples will be passed out and participants will have the opportunity to interact with the tools during the session. Participants will interact with the materials as they come up with ways they can begin using one or all of the activities immediately. BYOD to gain access to digital files and explore these activities.

Speakers
avatar for Patty Sarkady

Patty Sarkady

Applied Arts, Riverside Brookfield High School


Thursday March 7, 2019 8:30am - 9:30am CST
North Pavilion 4 Tinley Park Convention Center